Find the artifact that's quietly capping your damage.
Artifacts are where months of resin live — and where most damage quietly leaks. One wrong main stat or a set pulling the wrong direction can cost more than any character swap. The hard part isn't farming; it's knowing which piece to fix first.
Main stats decide the ceiling
The sands, goblet, and circlet main stats set the hard limits of a build. Get one wrong — a generic stat where the character needed a specific one — and no amount of substat luck saves it. This is the first thing to check on any character that feels weak.
Substats are where builds are won or lost
Two characters in the same set can perform worlds apart depending on substats. Knowing which stats actually scale that character's damage — and roughly how much you should have — turns 'looks fine' into a real verdict. Benchmarks make the gap visible.
Fix by impact, not by vibe
Not every weak piece is worth re-farming. The question is which single change buys the most damage for the least resin. A build checker should rank the fixes, so you spend resin where it actually moves the needle.
How Luminary grades your build
Point Luminary at any character on your roster and it scores the build, compares your stats to optimal benchmarks, and names the exact piece holding you back.
- An overall rating with the reasoning behind it
- Your main stats and substats measured against benchmarks
- The single piece dragging the build down, identified
- Concrete fixes ranked by how much damage they buy
Free to start — sync your roster in seconds.
Questions, answered.
Check three things in order: are the sands, goblet, and circlet main stats right for that character; do your substats favor the stats that actually scale their damage; and is the set bonus pulling in the right direction. Compared against a benchmark, that tells you whether a build is finished or leaking damage. Luminary runs this check for you and grades the result.
It depends on the character's role and scaling, but the universal rule is to lock in correct main stats first, then chase the substats that multiply that character's damage. Generic 'good stats' aren't good if they don't scale the character you're building.
Usually the highest-value move is the one that fixes the biggest single weakness for the least resin — sometimes a new circlet, sometimes just leveling a strong piece you already own. Prioritizing by impact keeps you from burning weeks of resin for marginal gains.